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Chapter Thirteen. The Alarm Bell

Glinda of Oz





Glinda, the Good, in her palace in the Quadling Country, had many
things to occupy her mind, for not only did she look after the
weaving and embroidery of her bevy of maids, and assist all those who
came to her to implore her help -- beasts and birds as well as people
-- but she was a close student of the arts of sorcery and spent much
time in her Magical Laboratory, where she strove to find a remedy for
every evil and to perfect her skill in magic.

Nevertheless, she did not forget to look in the Great Book of
Records each day to see if any mention was made of the visit of Ozma
and Dorothy to the Enchanted Mountain of the Flatheads and the Magic
Isle of the Skeezers. The Records told her that Ozma had arrived at
the mountain, that she had escaped, with her companion, and gone to
the island of the Skeezers, and that Queen Coo-ee-oh had submerged
the island so that it was entirely under water. Then came the
statement that the Flatheads had come to the lake to poison the
fishes and that their Supreme Dictator had transformed Queen Coo-
ee-oh into a swan.

No other details were given in the Great Book and so Glinda did
not know that since Coo-ee-oh had forgotten her magic none of the
Skeezers knew how to raise the island to the surface again. So Glinda
was not worried about Ozma and Dorothy until one morning, while she
sat with her maids, there came a sudden clang of the great alarm
bell. This was so unusual that every maid gave a start and even the
Sorceress for a moment could not think what the alarm meant.

Then she remembered the ring she had given Dorothy when she left
the palace to start on her venture. In giving the ring Glinda had
warned the little girl not to use its magic powers unless she and
Ozma were in real danger, but then she was to turn it on her finger
once to the right and once to the left and Glinda's alarm bell would
ring.

So the Sorceress now knew that danger threatened her beloved
Ruler and Princess Dorothy, and she hurried to her magic room to seek
information as to what sort of danger it was. The answer to her
question was not very satisfactory, for it was only: "Ozma and
Dorothy are prisoners in the great Dome of the Isle of the Skeezers,
and the Dome is under the water of the lake."

"Hasn't Ozma the power to raise the island to the surface?"
inquired Glinda.

"No," was the reply, and the Record refused to say more except
that Queen Coo-ee-oh, who alone could command the island to rise, had
been transformed by the Flathead Su-dic into a Diamond Swan.

Then Glinda consulted the past records of the Skeezers in the
Great Book. After diligent search she discovered that Coo-ee-oh was a
powerful sorceress who had gained most of her power by treacherously
transforming the Adepts of Magic, who were visiting her, into three
fishes -- gold, silver and bronze -- after which she had them cast
into the lake.

Glinda reflected earnestly on this information and decided that
someone must go to Ozma's assistance. While there was no great need
of haste, because Ozma and Dorothy could live in a submerged dome a
long time, it was evident they could not get out until someone was
able to raise the island.

The Sorceress looked through all her recipes and books of
sorcery, but could find no magic that would raise a sunken island.
Such a thing had never before been required in sorcery. Then Glinda
made a little island, covered by a glass dome, and sunk it in a pond
near her castle, and experimented in magical ways to bring it to the
surface. She made several such experiments, but all were failures. It
seemed a simple thing to do, yet she could not do it.

Nevertheless, the wise Sorceress did not despair of finding a
way to liberate her friends. Finally she concluded that the best
thing to do was to go to the Skeezer country and examine the lake.
While there she was more likely to discover a solution to the problem
that bothered her, and to work out a plan for the rescue of Ozma and
Dorothy.

So Glinda summoned her storks and her aerial chariot, and
telling her maids she was going on a journey and might not soon
return, she entered the chariot and was carried swiftly to the
Emerald City.

In Princess Ozma's palace the Scarecrow was now acting as Ruler
of the Land of Oz. There wasn't much for him to do, because all the
affairs of state moved so smoothly, but he was there in case anything
unforeseen should happen.

Glinda found the Scarecrow playing croquet with Trot and Betsy
Bobbin, two little girls who lived at the palace under Ozma's
protection and were great friends of Dorothy and much loved by all
the Oz people.

"Something's happened!" cried Trot, as the chariot of the
Sorceress descended near them. "Glinda never comes here 'cept
something's gone wrong."

"I hope no harm has come to Ozma, or Dorothy," said Betsy
anxiously, as the lovely Sorceress stepped down from her chariot.

Glinda approached the Scarecrow and told him of the dilemma of
Ozma and Dorothy and she added: "We must save them, somehow,
Scarecrow."

"Of course," replied the Scarecrow, stumbling over a wicket and
falling flat on his painted face.

The girls picked him up and patted his straw stuffing into
shape, and he continued, as if nothing had occurred: "But you'll have
to tell me what to do, for I never have raised a sunken island in all
my life."

"We must have a Council of State as soon as possible," proposed
the Sorceress. "Please send messengers to summon all of Ozma's
counsellors to this palace. Then we can decide what is best to be
done."

The Scarecrow lost no time in doing this. Fortunately most of
the royal counsellors were in the Emerald City or near to it, so they
all met in the throne room of the palace that same evening.







                                                                                    

 

 

Go back to the Baum page for related resources.
Move on to the next section in this etext, Chapter Fourteen. Ozma's Counsellors.

Glinda of Oz

Chapter One. The Call to Duty
Chapter Two. Ozma and Dorothy
Chapter Three. The Mist Maidens
Chapter Four. The Magic Tent
Chapter Five. The Magic Stairway
Chapter Six. Flathead Mountain
Chapter Seven. The Magic Isle
Chapter Eight. Queen Coo-ee-oh
Chapter Nine. Lady Aurex
Chapter Ten. Under Water
Chapter Eleven. The Conquest of the Skeezers
Chapter Twelve. The Diamond Swan
Chapter Thirteen. The Alarm Bell
Chapter Fourteen. Ozma's Counsellors
Chapter Fifteen. The Great Sorceress
Chapter Sixteen. The Enchanted Fishes
Chapter Seventeen. Under the Great Dome
Chapter Eighteen. The Cleverness of Ervic
Chapter Nineteen. Red Reera, the Yookoohoo
Chapter Twenty. A Puzzling Problem
Chapter Twenty-One. The Three Adepts
Chapter Twenty-Two. The Sunken Island
Chapter Twenty-Three. The Magic Words
Chapter Twenty-Four. Glinda's Triumph

 


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